For example, try a special move and certain opponents will dodge it and execute an attack before you can block. Meanwhile, the AI often simply works in clockwork response to your own actions. Fighters such as Noob Saibot and Jade are incredibly overpowered, with moves that run from rendering projectiles ineffective to making characters momentarily powerless. Just like the PlayStation version of the game, the character balancing and computer AI are atrocious. It includes 32 playable kombatants (plus the four MK/MKII alternates of Kano, Raiden, Kung Lao, and Jax), stages, fatalities (and all the other humiliating finishing moves), and a handful of new moves - all together providing quite a bit of value for the player, right? Well, there are a few problems along the way that keep everything from seeming quite so rosy. Mortal Kombat Trilogy on the Sega Saturn is a nearly identical port of last year's PlayStation version of the game, for all the good and bad that entails. In effect though, it ended up something else entirely. Take all three and a half Mortal Kombat games and cram them into one.
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